The new status allows the system to select, order and configure specific situation they want to play. Learn from the situation, your type of community (tribe colon), the permanent card from objects, animals, conditions, health and morals, and special rules change.
Some embedded scenarios, including one that matches the classic experience RimWorld, as well.
You can order a new situation.
You can set up conditions and specific interface that lets you create any scenario you want.
Scripts can be downloaded or jumped from the seminar couple with one click.
ScenPart: Regular version of the attached map (eclipse, solar flare, etc.).
ScenPart: Planetkiller section state: X World destroyed by date.
ScenPart: climate cycle that makes the world will heat and cool over the years. the upcoming winter.
ScenPart: Disable the development of this type of building.
ScenPart: Pawns start with health.
ScenPart: Start with details.
ScenPart: Map of trace elements.
ScenPart: Set the way he comes (pods or standing)
ScenPart: Race pawns are aged between X and Y
ScenPart: Pawns explode on death (adjusted form and radius)
ScenPart all pawns on the source (the beginning of the game / all) have a characteristic X
ScenPart (s) from animals
ScenPart: Prohibits production
ScenPart: Do not allow hunting
ScenPart: Prohibits taxi
ScenPart: Prohibits increase
ScenPart: Disable event
ScenPart: thanks for any sex in the game (the speed of movement, speed, minerals, etc.)
ScenPart: Prohibits building
Pawns can not interact in close combat (unless they are very small). No animals deathstacks! It also creates a new technique around the block, around or behind the line shooters. We had to write a bunch of ai and lock code to make it work.
Raiders now you can insert mode steal if they see enough value. They grab your stuff and take it.
Abduction Raiders now work together better than stealing. Rather than run them all at once, some of the kidnapping, others cover them.
Algorithm II now make clothes to dress better withstand cold temperatures. If there is no way to make survivability equipment, pawns come at all. No more raids and Keeling weather coming up 60oS.
Predators hunt and boomrats boomalopes.
Pawns neat avoid traps in different situations.
Full support for mods pairs workshop.
Now you can play as a tribe in the area.
Added torch lighting
Added pemikan small food store technology.
Research problems related to the technical level of your part. Research nurses on your level will be more difficult. So if you’re a tribe, research spaceflight will be difficult.
Added study (only required for the tribes): a set of clothing, electronics
Added study (required for non-tribal): pemmican
Added study: climate, Autodoors, gun towers
Added “compensation” event. You can shoot after one of your people were kidnapped.
X added killed my social relations, so that people do not want killers of their loved ones “
Added a new class of small mental gap that can occur at the request of 40%.
Added minor mental break: food binge.
fertile soil is being reported on mouseover.
Added water pump that slowly becomes wet terrain in dry areas. You need strength.
Now jump peels light tanks – all the lights shine up to 20 days (as long as they are installed) and can be reinstalled or sold.
Added features: eerie breathing, irritated voice. They are social mosquitoes.
Added features: piromaniyak. Firestarting go on sprees under stress, and never extinguishes fire.
Panther added to the jungle biome. Panther since I found out that was not true, and I need to handle it anyway.
At present there is an orange light to help you determine the location of a very hot.
Added / replaced animals created great Kay Fedewa # 93 ;:
Megatherium (giant prehistoric ground sloth)
He added the number of colonists on the screen icon in various information about the situation. They can click to select Double-click to go, or frequently selected choice. Icons can be disabled.
Shopping interface you can now make calls to the number you want, instead of drawing numbers business.
Animals tab now has a gender and life stage information layer
Animals tab now has a slit array box to confirm your consent easy slaughtered many animals
Animals tab now has a checkbox column for each student, making it easy to learn so many animals
Reviewed right click menu to be better, easier to read, more stable, and better handle the huge list of options.
Traders, visitors, raiders, thieves, animals, etc. now avoided if surrounded by walls, not an option.
Manhunters doors and insects, as the colonists are trying to jump in and out while receiving shots.
Tanks should normally insects, so if insects are instantly killed revolving walls, tanks die.
You can avoid the impact of mood “executed prisoners”, a recording of starving prisoners pawns get struck dead innocent mind. decision covers death as colonists.
Solve different exploits Powerleveling. After colonizing learn certain (higher) value in one day, they will learn in such a low speed until the next day.
Flowers are not so good food (supply reduction).
Fixed exploit where players will give the Raiders in prison for kidnapping by force Raiders to leave without a fight. The solution: Raiders just grab the colonists.
Renewed Unity 5.
World generation is now part of the new process of the game, rather than separately.
Roofs must be manually built and destroyed by the colonists; they appear and disappear suddenly over.
Processed food selection algorithm ai will focus on personal results, corruption and other new things. Now cannibals cannibal really looking for food because they get an additional condition, while non-cannibals will be avoided.
Stream to open and save the world from an inheritance is to be the best; Dialogues warning when the old version before opening it, not after.
Deworked mods Config menu, the better for selecting and ordering interface.
People can now eat troupe unbutchered (although they do not really want this).
Infection easy and grew exponentially.
Transmission only appear more ground now.
AI now running away from bombs thrown their own selfishness.
Turtles are not as worse.
Animals do not make incest.
People today incest.
Seeds for global gene is now generated by the words of truth, not a random letter strings.
Now you can set the same minimum and maximum skill account.
Differential beauty now has four steps: stunningly bad, bad, good, good.
Their strength today pawns background characteristics (Model Beautiful)
Caravans of camels could carry pack.
Shells fired hunting colonists goal is not accidental interception.
Some traders buy and sell furniture now.
Gut worms and parasites muscles disappear quickly.
Reviewed ancient tomb loot generation. Plastal frequently found in the pod people. Thus components.
Snuggling now visualized, recorded social interaction.
Various make modding easier refactoring and code easier to maintain and easier. more work now implemented as a ThingComps linked.
Many, many, many other changes balance, gameplay and interface refinements and fixes.